Course Structure
The Bachelor of Design Computing is a three-year degree, or four years with honours. Your subjects in the Design Computing program include core and University-wide electives - it's intensive and it's flexible! The core unit studios in each year broaden your knowledge on significant themes in Design Computing, as well as develop your communication and design process skills. You'll be spending about 20 hours each week at Uni, attending lectures, tutorial and studio classes. Classes are mainly project-based, where you demonstrate your skill through a final design and written material. Study material is usually assessed through project work rather than exam.
The Bachelor of Design Computing focuses on four major areas of study:
- Design
Design studios and lecture-based units of study serve as the principal forums for the conception and implementation of your designed works. You will learn about elements of design including concept development, making portfolios, and visual literacy. - Programming
Programming, still the most sought after skill in industry, is the glue between your ideas and the production of your creative projects. Programming is situated within most units of study. Programming languages you'll learn include PHP, Java, JavaScript and Processing. - Interaction
Interaction deals with designing the contact surface between humans and computers. The Interaction Design Studio is the fundamental unit of study in this area. Software used in units of study in Interaction include Director and Max/MSP+Jitter. - Modelling
Modelling takes on two key directions: modelling for the representation of form and simulation such as for computer-aided design and animation, and modelling the design process to enable computer-automated design. Software may include Maya and Virtools.
Bachelor of Design Computing Course Structure
Year One
| Semester 1 | ||
| Core Units | ||
| DECO1012 | Design Programming | 6 credit points |
| DECO1006 | Understanding Design and Cognition | 6 credit points |
| DECO1100 | Digital Design Studio | 12 credit points |
| Semester 2 | ||
| Core Units | ||
| DECO1008 | 3D Modelling | 6 credit points |
| DECO1013 | Sound Design and Sonification | 6 credit points |
| Technical Elective | 6 credit points | |
| Design Computing Electives | 6 credit points | |
Year Two
| Semester 1 | ||
| Core Units | ||
| DECO2010 | Collaborative Virtual Environment | 6 credit points |
| INFO2120 | Database Systems 1 | 6 credit points |
| Arts, Economics or Science Elective | 6 credit points | |
| Design Computing Electives | 6 credit points | |
| Semester 2 | ||
| Core Units | ||
| DECO2200 | Interaction Design Studio | 12 credit points |
| Technical Elective | 6 credit points | |
| Design Computing Elective | 6 credit points | |
Year Three
| Semester 1 | ||
| Core Units | ||
| DECO3100 | Information Visualisation Design Studio | 12 credit points |
| Arts, Economics or Science Elective | 6 credit points | |
| Design Computing Electives | 6 credit points | |
| Semester 2 | ||
| Core Units | ||
| DECO3200 | Human-Computer Experience Design Studio | 12 credit points |
| Technical Elective | 6 credit points | |
| Arts, Economics or Science Elective | 6 credit points | |
For more electives information, please see our Bachelor of Design Computing Unit of Study page.